Riot Games has made a tough decision: laying off staff from their fighting game, 2XKO. This move comes as a strategic shift to focus on development and competitive plans for the title. The company's blog post on February 9th revealed that the team's momentum hasn't reached the required level, leading to a reduction in staff. Despite the smaller team, Riot Games remains committed to improving the game and addressing community feedback. The esports plans for 2XKO are unaffected, with the company emphasizing its dedication to supporting the FGC (Fighting Game Community).
2XKO, a two-versus-two fighting game featuring characters from the League of Legends universe, was launched globally on January 20, 2026. The game's competitive calendar was recently unveiled, showcasing its presence at major events. However, the layoffs have sparked discussions about the future of the game and the industry as a whole.
Riot Games has assured those affected by the layoffs that they will explore opportunities within the company. Workers will receive six months of notice pay and severance. Tom Cannon, Executive Producer of 2XKO, emphasized that this decision is about reshaping the team for a more sustainable future, not a judgment on individual contributors. The company's focus remains on the long-term success of 2XKO and its impact on the esports scene.
This isn't the first time layoffs have hit the esports industry. In October, ESL FACEIT Group underwent layoffs for strategic realignment. The North American organization 100 Thieves also faced layoffs in September 2025, sparking community backlash due to timing. These events highlight the challenges and adjustments within the industry as it continues to evolve.